Concerning deserialization, almost the same applies as to serialization. Each message generated has a
deserialize() function, which takes an object derived from
ReadBufferInterface as input. The actual implementation which you use is the
ReadBufferFixedSize template class. Specify the number of bytes allocated in the class via the template parameter.
Prior to version 3.2.0, the user of this library had to write an implementation for the
ReadBufferInterface. The class should hold the whole serialized message received over your specific communications method. For instance, it could contain all the packages received over a TCP connection. If you need more documentation on the ReadBufferInterface class, you can find it here.